Pretty much every serious multi monitor (such as more than 4) system that I've seen (whether ogre or otherwise) uses multiple networked computers. Trying to use Ogre (or any 3d engine) with a complex scene and just a single computer may be unrealistic. Iconoclast Win events driving Kens and Morohoshis cars. ![]() Filter Addict Take a Snapshot with a Filter in Snapshot Pro Mode. The company says it has also shut down in-game stores in these games, which were all released before 2010. To run it, they needed 7 networked Xeon E5-2643 workstations with nvidia gtx 690 cards. Share a Wrap with the Need for Speed Community. In all, EA will remove five games from stores Need for Speed Carbon, Need for Speed Undercover, Need for Speed Shift, Need for Speed Shift 2: Unleashed and Need for Speed: The Run, a community manager for the company announced on Reddit. It's 12 IR touchscreen monitors (55 inch each) with a dual projector top display. One of my ex students worked on this system: What kind of scene is being shown, how do the monitors correspond to the scene, and what hardware is powering it all? ![]() I've heard of this being done for rendering into all 6 sides of a cube map with one render call (such as for a dynamic cube map reflection of the scene).Ĭulling is harder in that case though, you could make the frustum wide enough for all 6 cameras or disable it somehow (if this is a wrap around view like a cave system). ![]() So one render operation draws six different views. If you are using the 6 displays with 6 render targets, a geometry shader can make 6 duplicates of every triangle it receives and direct them onto different targets using 6 view matrices. This research has been carried out in Digile Need for Speed program. One thing that may be possible (just a theory of mine, not tested) is using a geometry shader for scene duplication. 6th International Conference, ICSOB 2015, Braga, Portugal, June 10-12, 2015.
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